To define a modifier of 0 as average, I have two options. The
first is to go back to a score and modifier system, with the average score as
10 and average modifier 0. With a 1-to-1 correlation between score and
modifier, however, the score itself is basically useless. The second option is
to base a modifier-only system around 0. I avoided this on the first pass
because I disliked the arbitrary negative score limit; but what if this limit
applied in both directions? Attributes could range from -10 to 10, with an
average at 0. This feels much cleaner to me, and satisfies my conditions of
clarity, simplicity, and elegance.
But wait—I have another condition, verisimilitude. I’m going
to look at a few test cases to make sure this system feels right. Most human
attributes will be 0 +/- 2; this means that the difference between the best and
worst of typical humans is a tier’s worth of experience or a training talent.
This seems right—training and experience can overcome weakness, and someone
with professional training should be on equal footing with a very talented amateur.
Ranging farther out, an attribute of -5 could be defined either as a severe
weakness in that area, such as extreme clumsiness (Dexterity) or social
ineptitude (Charisma), or as a notable but non-crippling disability, such as a
lame leg (Dexterity), lame arm (Strength), or a missing eye or ear (Awareness).
An attribute of -10 indicates extraordinary weakness and/or severe disability,
such as lacking an immune system (Constitution) or widespread paralysis
(Strength/Dexterity). Going in the other direction, an attribute of +5 reflects
standout ability, such as that shown by Olympic athletes or genius-level
intelligence. An attribute of +10 represents near-supernatural talent and
ability such as Herculean strength.
That all feels good for humans. What about creatures and
monsters? There are more opportunities for extreme attributes here, but I think
it is still workable. The strongest and toughest creatures are also large,
which means they have a size bonus that can effectively increase their Strength
and Constitution beyond the cap. On the mental side, creatures with superhuman
Intelligence or Charisma could certainly exist; however, the upper 3-5 points
of the scale are already defined as a supernatural level of ability, so these
should work as well.
So there we are, hopefully for good this time. Attributes
range from -10 to 10, and most humans have scores of 0 +/- 2. With that fixed,
time to move on and discuss some of the system math.
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