This is just me throwing ideas onto a page regarding the campaign setting.
Overall setting feeling: tech level a bit lower than
Pathfinder—late dark age/early medieval instead of late medieval/early
renaissance. Strictly limit number of intelligent humanoids. Instead emphasize
human cultural differences.
Elves: hyper-sensitive to environment. Can become ‘grey’ if
they wander too much. Could be highly xenophobic due to need to remain in local
environment. ‘Color’ change could be painful or dangerous? Or simply
undesirable. Brought into world as a side-effect of spirit or faerie plot?
Sudden arrival could make for interesting situations.
Mountain-dwelling pegasus-riders. Skilled engineers who use
a complex system of terraces and aqueducts to feed their nation. Pegasus used
for messengers, defense. Favor skirmish style combat.
Primary human culture—rulers consolidate power primarily by
establishing walled towns—similar to Japanese castle towns or Chinese towns.
Inner walls encompass a core government district, while outer walls encompass
rest of town, even some farmland or forest in a newer town. Note walls
ineffective against pegasus riders…could this be an issue? Numerous distinct
nations. Lower nobility might be scholars, bureaucrats instead of warriors.
Capitals are fairly fluid, leading to a lot of political fluidity.
Religion: main culture is a spirit-oriented religion, where
spirits may resemble Pathfinder creatures like dragons, elementals, etc. Spirits
may or may not be the same thing as fey creatures. Spirits are a source of
magic—but probably not directly; instead, they could act as teachers. As such,
most mages would worship the spirit that teaches their school of magic, but
there is also room for rogue mages that have greater versatility but strained
relations with the religious community. Secondary religion could be more oriented
towards ‘fairy magic’—druidic or enchantment spells.
How do spirit world, fey world, real world interact? Spirits
and fey should probably be two different types of creatures that originate in
the same realm. Spirits can only be killed in their natural form—normally manifest
a form in the material plane. So killing one typically requires a journey to
the spirit plane, or the spirit to enter the material world directly (probably
bad news).
Need some folklore regarding spirits and fey (may not all be
true).
Wise and benevolent ruler backed by an order of ruthless
spies and assassins?
Desert elf raiders…ride scorpion-like creatures? ‘Dark elves’
in black volcanic desert/wasteland?
No comments:
Post a Comment